Taking a Virtual Leap Into a Mind-Bending, Interactive, Anime World New York Times, United States - Apr 8, 2008 ... of puzzles. But if the game is simply set up as a litany of mind-benders devoid of context, the player might as well buy a book of Sudoku or crosswords. ...
Profile: Dominic Bolton, partner at Grant Thornton Accountancy Age, UK - Mar 31, 2008 The grey market is a big reader, you have children and then you have more logic-based puzzles like sudoku, which is dominated by the 25- to 40-year-old ...